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Dirk Schulz
> On
Interactive Television
A Pragmatic Approach
Looking back at the history of expanded broadcast Schulz
explores problems and chances of recent techniques like Video on
Demand, MHP and digital VCRs.
Birk Weiberg
>
Silence of the Talking Heads
On close-ups and decapitations
This short history of the close-up from D.W. Griffith to
Al-Qaida illustrates that as the faces are disappearing the heads
are returning.
Tim Jaeger
>
Nano-Thought / Nano-Media
Modern communication is organizing itself into a number of
different forms, but is optimizing itself in one that combines all
aspects of text, video, and audio. Jaeger refers to sciences'
topics and their influence on new media from SMS to digital
cinema.
Jan Speckenbach
>
On the Remake. A cinematic phenomenon.
Part Two. Rewriting, Remembering, Mechanising, Historising,
Forgetting.
The significane of the remake lies in its medium. No other art
has produced an exact analogy to it. Though, the remake seems to
call cinema into question: Being a kind of paradigm of
filmproduction, it leaves the logic of reproducing and performing
arts behind.
Jan Speckenbach
>
On the Remake. A cinematic phenomenon.
Part One. Money, Copy, Quotation, Motive, Genre.
The remake has a rather paradoxical disposition. It needs not to
be inventive but must be dissimilar. An attempt for an aesthetical
discussion of the remake.
Gerhard Schumm
>
Notes on Digital Film Editing
Digitial editing tools seems to offer unlimited possibilities
for the working process. But their permanent presence and
importunity disrupt the handling of the material. Although you
scarcely realise it, they promote a technocratic understanding of
editing.
Birk Weiberg
> What is the Digital Revolution? Part
One
The term of a Digital Revolution is associated with such
different topics like Star Wars, Blair Witch Project, Dogma 95, DV,
DVD and DivX. The text tries to structure the discussion and has a
look at how DV and the internet change low budget production.
Jan Speckenbach
> Match Frame and Jump Cut
A dialectic theory of montage in the digital age
Nothing is only technical in cinema. Match frame and jump cut,
for instance, can be considered as the basics of the audiovisual
language.
Birk Weiberg
> Beyond Interactive Cinema
Interactivity has long been seen as a logical development driven
by new technologies and the demand for realism. But how can
interactivity change traditional cinema?